Journey through the land of Toril

Prologue

Introduction

Erilon has spent months wandering further and further from Baldur’s Gate, travelling from settlement to settlement towards The Dales, doing good deeds, and helping those who need it. Whilst exploring the Border Forest, north of The Dales, he stumbles upon a small clearing, where a hooded girl is standing over the carcass of a deer, fending off a pack of wild wolves with a bow. He immediately leaps into the fray to help out, but instead of using violence, he stands between the girl and the wolves, growling and making some sort of motion she can’t quite see. To her surprise, this subdues the pack of wolves, who retreat from the clearing.

Once the wolves disperse, the girl pulls down her hood, revealing slightly feline features, who introduces herself as Kitty. Whilst initially annoyed at his interference, she is impressed with his handling of the wolves and offers to share her kill with him as thanks for his assistance. During the evening, she coaxes conversation from him over a meal of venison and the two connect with each other, having many similarities in upbringing, both being abandoned and raised as outsiders, even sharing similar colour green eyes. In the morning, Erilon is sure that she will need his help again, as he is familiar with the area and knows how dangerous it would be for a young girl to travel alone through an unfriendly land, so he persuades her to travel together.

They contine to wander, gradually heading West, circumventing the Graypeak Mountains and eventually decending into the Gray Vale, where they choose to stop off at Loudwater for more supplies. The Dire Wood, just North of Loudwater is of interest to Kitty, as she’s heard stories of wild hunts and strange creatures from within it’s borders.

Comments

Dude, you can’t define the character’s background or choices for them – that’s their job! Golden rule of DMing – “show, don’t tell”. It’s ok to give a little narrative as an adventure hook, but all the choices should be the players.

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Ah sorry I was just trying to think up why you would all be in Loudwater together, to give it a bit of context. Feel free to think up a different reason as to why you happen to be in Loudwater, and I’ll change it.

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I think the best idea is to ask the players at the start of the game to decide how they all arrived there and met. That is a great opportunity for players who want to bring out their character to do so. Perhaps you could add an NPC that asks questions like “you’re an unusual sort to see around here, what’s your story?” or something similar.

I don’t mind that bit of story above so I’m happy to stick to it but I would always get the players to make up that kind of stuff in future.

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Hmm… not exactly in character for Kitty. How about something like:

“Erilon has spent months wandering further and further from Baldur’s Gate, travelling from settlement to settlement towards The Dales, doing good deeds, and helping those who need it. Whilst exploring the Border Forest, north of The Dales, he stumbles upon a small clearing, where a hooded girl is standing over the carcass of a deer, fending off a pack of wild wolves with a bow. He immediately leaps into the fray to help out, but instead of using violence, he stands between the girl and the wolves, growling and making some sort of motion she can’t quite see. To her surprise, this subdues the pack of wolves, who retreat from the clearing.
Once the wolves disperse, the girl pulls down her hood, revealing slightly feline features, who introduces herself as Kitty. Whilst initially annoyed at his interference, she is impressed with his handling of the wolves and offers to share her kill with him as thanks for his assistance. During the evening, she coaxes conversation from him over a meal of venison and the two connect with each other, having many similarities in upbringing, both being abandoned and raised as outsiders, even sharing similar colour green eyes. In the morning, Erilon is sure that she will need his help again, as he is familiar with the area and knows how dangerous it would be for a young girl to travel alone through an unfriendly land, so he persuades her to travel together.

They contine to wander, gradually heading West, circumventing the Graypeak Mountains and eventually decending into the Gray Vale, where they choose to stop off at Loudwater for more supplies. The Dire Wood, just North of Loudwater is of interest to Kitty, as she’s heard stories of wild hunts and strange creatures from within it’s borders."

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Yup, I like it ;) Updated. For some reason, i have a picture of princess mononoke in my head when reading about the deer!

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threeheadedpuppy

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